From the pressroom, you have access to a press capable of printing up to 6 colors and a varnish in a single pass of the paper through it.
The central console is a control system with 8 screens, each controlling different simulator functions.
From the "Quantity / Printing Speed" screen, you can start the press and go to the copy desk to get a new print copy.
The copy desk is the place in the simulator to collect and view the printed images.
Just like on a real press, each time changes are made, a new print must be produced, and a new print copy collected to view.
Press configuration in terms of whether a print unit is engaged or off can be checked here.
A basic check for press function is to check that all of the print units required are switched on, remember this for the following exercises.
Ink and water balance is the principle of offset printing. For each color, you can adjust both parameters and see effect on printed copies. Use scanning densitometer to measure the color.
The ink keys are used to control the ink volume supplied, so that areas of high print coverage, such as solid areas have high volumes of ink delivery, whilst areas of little or no print, have minimal ink delivery.
The copy desk is a key part of the simulator, not only displaying the current printed image, but allowing it to be viewed as a larger image, view both sides of the paper sheet, directly compared print copy to a color OK copy that it must match (sometimes called print proof or contract proof), and also allows the use of five essential tools to view and measure print details.
Registration is a key parameter in all forms of printing, and one of the most basic types of print fault.
Printing relies on the use of multiple colors in combination to make up images and colors.
They should be printed in the correct position relative to each other, for the image to be clear and sharp, with a true color reproduction.
Like the ink levels, adjustments to the ink keys take time to make their way all the way through the inking rollers, with a latency applied, so time must be allowed for the ink changes, with best practices suggesting that smaller changes should be made each time.
The use of densitometry is a vital function in the modern printing industry, and the use of the SHOTS simulator.
Densitometry involves the shining of a controlled standard light source onto a sample and measurement of the reflected light that is received through specific filters by the measurement head.
Follow sequence of buttons to start the press. Push ON button 2 times to speed up the press. The, start the feeder and turn the compressor ON
Select Paper Run button to engage poper and production to print.
This view shows two control panels and a schematic of the printing unit in the middle.
Note the color of the ink at the top of the print unit matches the ink currently in use.
At the delivery unit, you can manage press operation and adjust dryer.
From the pressroom, you have access to a press capable of printing up to 4 colors top and bottom side, producing 16 pages folded.
The central console is a control system with different screens, each controlling different simulator functions.
From the "start panel" screen, you can start the press and go to the copy desk to get a new print copy.
The copy desk is the place in the simulator to collect and view the printed images.
Just like on a real press, each time changes are made, a new print must be produced, and a new print copy collected to view.
Press configuration in terms of whether a print unit is engaged or off can be checked here.
A basic check for press function is to check that all of the print units required are switched on, remember this for the following exercises.
Ink and water balance is the principle of offset printing. For each color, you can adjust both parameters and see effect on printed copies. Use scanning densitometer to measure the color.
The ink keys are used to control the ink volume supplied, so that areas of high print coverage, such as solid areas have high volumes of ink delivery, whilst areas of little or no print, have minimal ink delivery.
The copy desk is a key part of the simulator, not only displaying the current printed image, but allowing it to be viewed as a larger image, view both sides of the paper sheet, directly compared print copy to a color OK copy that it must match (sometimes called print proof or contract proof), and also allows the use of tools to view and measure print details.
Registration is a key parameter in all forms of printing, and one of the most basic types of print fault.
Printing relies on the use of multiple colors in combination to make up images and colors.
They should be printed in the correct position relative to each other, for the image to be clear and sharp, with a true color reproduction.
Like the ink levels, adjustments to the ink keys take time to make their way all the way through the inking rollers, with a latency applied, so time must be allowed for the ink changes, with best practices suggesting that smaller changes should be made each time.
This view shows two control panels and a schematic of the printing unit in the middle.
Note the color of the ink at the top of the print unit matches the ink currently in use.
At the delivery unit, you can manage press operation and adjust dryer.
From the pressroom, you have access to a press capable of printing up to 8 colors in a single pass of the paper through it.
The central console is a control system with 8 screens, each controlling different simulator functions.
From the pressroom, you have access to a press capable of printing up to 8 colors in a single pass of the paper through it.
The central console is a control system with 6 screens, each controlling different simulator functions.
From the pressroom, you have access to a press capable of printing up to 6 colors in a single pass of the paper through it.
The central console is a control system with 8 screens, each controlling different simulator functions.
From the "start panel" screen, you can start the press and go to the copy desk to get a new print copy.
The copy desk is the place in the simulator to collect and view the printed images.
Just like on a real press, each time changes are made, a new print must be produced, and a new print copy collected to view.
Press configuration in terms of whether a print unit is engaged or off can be checked here.
A basic check for press function is to check that all of the print units required are switched on, remember this for the following exercises.
The copy desk is a key part of the simulator, not only displaying the current printed image, but allowing it to be viewed as a larger image, view both sides of the paper sheet, directly compared print copy to a color OK copy that it must match (sometimes called print proof or contract proof), and also allows the use of five essential tools to view and measure print details.
Registration is a key parameter in all forms of printing, and one of the most basic types of print fault.
Printing relies on the use of multiple colors in combination to make up images and colors.
They should be printed in the correct position relative to each other, for the image to be clear and sharp, with a true color reproduction.
Like the ink levels, adjustments to the ink keys take time to make their way all the way through the inking rollers, with a latency applied, so time must be allowed for the ink changes, with best practices suggesting that smaller changes should be made each time.
Follow sequence of buttons to start the press. Push ON button 2 times to speed up the press. The, start the feeder and turn the compressor ON
Select Paper Run button to engage paper and production to print.
This view shows two control panels and a schematic of the printing unit in the middle.
Note the color of the ink at the top of the print unit matches the ink currently in use.
From the pressroom, you have access to a press capable of printing up to 8 colors on reel to reel or cutter creaser configuration.
The central console is a control system with 7 screens, each controlling different simulator functions.
From the "drive panel" screen, you can start the press and go to the copy desk to get a new print copy.
The web viewer is application in the simulator to view the printed images.
Just like on a real press, each time changes are made, a new print must be produced, and a new print copy collected to view.
This panel shows for each unit in turn the dryer temperature, air-flow, LEL level, exit web temperatures, viscosity and web tensions.
This panel acts as a quick reference point, to check the press status at any time.
From this panel, you can adjust most of parameter on printing unit such as viscosity, drying temperature…
The web viewer is a key part of the simulator, not only displaying the current printed image, but allowing it to be viewed as a larger image, view both sides of web, directly compared print copy to a color OK copy that it must match (sometimes called print proof or contract proof), and also allows the use of five essential tools to view and measure print details.
Registration is a key parameter in all forms of printing, and one of the most basic types of print fault.
Printing relies on the use of multiple colors in combination to make up images and colors.
They should be printed in the correct position relative to each other, for the image to be clear and sharp, with a true color reproduction.
Click on a press unit from the pressroom, or move to the print unit panel to see.
Here the control panel considers the ink delivery, ink doctoring, impression and compensator setting, drying, and register .
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